PLAYER 01 // START
LVL 01 0/5

PLAYER 01 // GAME DEVELOPER // ONLINE

Shane Silveira

Building better games

Tip: five coins are hidden on this page.

About

I'm a game developer and designer who likes games as whole systems: how they play, how they balance, and how they earn.

Unity is my main engine, with Unreal (Blueprints and C++) and Roblox Studio alongside it. I work at Juego Studios, and earlier I interned at Kyodai Gameworks on system design, balancing, monetization models and player metrics.

This site is hand-built too. Outside of work I ride bikes and chase anything with an engine.

Loadout

  • Unity C#
  • Unreal C++
  • Blueprints
  • Roblox Studio
  • Game design docs
  • Shaders
  • HTML / CSS / JS

Services

Gameplay programming & prototyping

Playable prototypes in Unity and Unreal that prove a mechanic is fun before it gets expensive.

Game & level design

Level flow, pacing and onboarding, written up as clear design documents.

Balancing & systems

Economy, progression and difficulty tuned with numbers instead of guesses.

Monetization strategies

Ethical monetization that fits the game loop instead of fighting it.

Metric analysis

Reading retention and player behavior to decide what to change next.

Web development

Fast, interactive sites in HTML, CSS and JavaScript, like this one.

Level select

Pick a level. Use the arrow keys or tap a cartridge.

Press start

Studio, team or fellow creator: send a message and let's build something.