PLAYER 01 // GAME DEVELOPER // ONLINE
Shane Silveira
Building better games
Tip: five coins are hidden on this page.
About
I'm a game developer and designer who likes games as whole systems: how they play, how they balance, and how they earn.
Unity is my main engine, with Unreal (Blueprints and C++) and Roblox Studio alongside it. I work at Juego Studios, and earlier I interned at Kyodai Gameworks on system design, balancing, monetization models and player metrics.
This site is hand-built too. Outside of work I ride bikes and chase anything with an engine.
Loadout
Services
Gameplay programming & prototyping
Playable prototypes in Unity and Unreal that prove a mechanic is fun before it gets expensive.
Game & level design
Level flow, pacing and onboarding, written up as clear design documents.
Balancing & systems
Economy, progression and difficulty tuned with numbers instead of guesses.
Monetization strategies
Ethical monetization that fits the game loop instead of fighting it.
Metric analysis
Reading retention and player behavior to decide what to change next.
Web development
Fast, interactive sites in HTML, CSS and JavaScript, like this one.
Level select
Pick a level. Use the arrow keys or tap a cartridge.
Press start
Studio, team or fellow creator: send a message and let's build something.